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"Unreal Engine's development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms."ĮFootball will be built for consoles first, and use that scalability to tailor it to other devices, something Kimura assures us will mean it will look and play like a new-generation game on PS5 and Xbox Series X, but still work fluidly with mobile players. "That's why we chose Unreal Engine," Kimura says. It's that dual approach that's helped along Konami's wildly ambitious plan to release a version of eFootball across new-gen consoles, last-gen consoles, PC, and mobile – and to eventually allow cross-play across every version. Using an engine built only for one company's games (as PES has done with Konami's FOX Engine previously) means building new tools only as you can spare the manpower to get to them – with Unreal already so fully featured, and open to so many people, Kimura says his team reduced "waste" while making what it needed.Īll of that work has seemingly been to create a best-of-both-worlds situation – using Unreal as a base allows the team to work with one of the most popular, and more importantly well-supported, game engines in the world, but customising it allows Konami to control the creation and refinement of eFootball more closely, with purpose-built tools. We are truly excited to get our hands on these games! Konami has promised to share more on eFootball and gameplay in August.That ability to learn from others has seemingly been key for the eFootball team. FIFA 22, meanwhile, will retain the traditional pricing structure and has been getting positive early feedback. These are truly exciting times for the football sim space, as Konami makes the first major move into free-to-play for a major sports franchise.
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Cross-platform matchmaking between consoles and PC (i.e.Local Matches featuring FC Barcelona, Juventus, FC Bayern, Manchester United and more.All-new gameplay experience, powered by Unreal® Engine.There will be cross-generation matchmaking within the family of consoles you are playing in, though full cross-play is coming in the winter. The early phase of the game features local matches using Manchester United, Arsenal, Juventus, FC Barcelona, and others with extra game modes being sold as DLC.



EA's HyperMotion technology used in FIFA 22 is supposed to do something very similar.ĮFootball also received a roadmap that suits the new free-to-play style. This will allow a four times increase to the number of animations compared to PES 2021 and should help achieve realistic movement on the pitch from one-on-one battles to defending. With the much-advertised swap to the Unreal Engine instead of FOX, Konami has been able to rejuvenate the animation system with something called Motion Matching. The team are targeting full crossplay across every device, with mobile requiring the use of a controller.
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The game will release as a digital-only title available in early autumn on PS4, PS5, Xbox Series X|S, Xbox One, PS5, PS4 and PC, with a mobile version following later.
